Introduction: First thing’s first – YES, this game looks and controls like God Of War – and now that that’s out of the way we can judge this game on it’s own merits. The games story tells it’s own interpretation of Dante Allegory’s 1321 CE epic poem; The Divine Comedy. Dante’s Inferno tells the story of crusader Dante and his journey battling through the circles of hell as he’s trying to free his wife Beatrice from the grasps of the evil Lucifer. There’s more to it but I would like to save as much as possible for your actual playing experience.
Good: The story is by far the strongest aspect of this game. From the very beginning to end the strong narrative keeps you pushing on from ‘oh-shit’ moment to ‘oh-shit’ moment. Second to the story the ‘oh-shit’ moments are definitely in abundance in Dante’s Inferno. From the first quick-time event when you battle with Death himself, to controlling huge monstrous creatures, even punishing lost souls will give you goose bumps from how brutal and unforgiving your actions can sometimes be. The combat is smooth and easy to master with your Scythe and with the added projectile the ‘Holy Cross’ gives it a depth that I loved and have never played in a game before. There are honestly too many good points in this game for me to write them all down for you and keep my usual structure.
Bad: The most obvious part of Dante’s Inferno that struck me as bad was the way they handle difficulty levels. The first level is normal, which is the way it’s supposed to be played, but most people will put it on the middle setting which is actually the hard setting. This is most likely why people didn’t end up enjoying it as much as they could have. They make it harder in the higher difficulties by giving the enemies obnoxious amounts of health. To the point I cannot express in words. Play it on the lowest (normal) difficulty if you want the best experience and avoid the headache it seems most people have had. In the game I played the last hour or so I had rendering issues and had my textures of smoke and rain be a solid layer of dots. It’s hard to describe but it was as if the last part of the game had a layer of dotted graph paper over it constantly. It was a pain in the ass, but as far as I could tell I have been the only one who has experienced this. It wasn’t present in the end game, luckily, which saved it some. Near the end of the game you are required to go through a sort of series of fights that test your skills before you can continue. During one challenge it had asked me stay airborne for eight seconds, which I could not do. I had to exploit the game and stay on top of an enemy and execute him for eight seconds to pass this test. Hopefully this helps you get past this test easier and prevents an unnecessary rage quit.
Conclusion: Dante’s Inferno is some of the most fun I’ve had in a single player experience in a long time. Besides the technical problems I encountered and the challenge stage I could not complete without exploiting the game I have had a lot of fun. Running me at about six hours each play through not including challenges, DLC, and other bonus content I personally would pay full price for my experience, but at the VERY least you NEED to rent this game. If you like violence, imagery of Hell, and everything being epic in nature, I could not recommend this game more.
Dante’s Inferno gets 4 vagina shaped doors out of 5.
June 29th, 2010