Introduction: First thing’s first – YES, this game looks and controls like God Of War – and now that that’s out of the way we can judge this game on it’s own merits. The games story tells it’s own interpretation of Dante Allegory’s 1321 CE epic poem; The Divine Comedy. Dante’s Inferno tells the story of crusader Dante and his journey battling through the circles of hell as he’s trying to free his wife Beatrice from the grasps of the evil Lucifer. There’s more to it but I would like to save as much as possible for your actual playing experience.
Good: The story is by far the strongest aspect of this game. From the very beginning to end the strong narrative keeps you pushing on from ‘oh-shit’ moment to ‘oh-shit’ moment. Second to the story the ‘oh-shit’ moments are definitely in abundance in Dante’s Inferno. From the first quick-time event when you battle with Death himself, to controlling huge monstrous creatures, even punishing lost souls will give you goose bumps from how brutal and unforgiving your actions can sometimes be. The combat is smooth and easy to master with your Scythe and with the added projectile the ‘Holy Cross’ gives it a depth that I loved and have never played in a game before. There are honestly too many good points in this game for me to write them all down for you and keep my usual structure.
Bad: The most obvious part of Dante’s Inferno that struck me as bad was the way they handle difficulty levels. The first level is normal, which is the way it’s supposed to be played, but most people will put it on the middle setting which is actually the hard setting. This is most likely why people didn’t end up enjoying it as much as they could have. They make it harder in the higher difficulties by giving the enemies obnoxious amounts of health. To the point I cannot express in words. Play it on the lowest (normal) difficulty if you want the best experience and avoid the headache it seems most people have had. In the game I played the last hour or so I had rendering issues and had my textures of smoke and rain be a solid layer of dots. It’s hard to describe but it was as if the last part of the game had a layer of dotted graph paper over it constantly. It was a pain in the ass, but as far as I could tell I have been the only one who has experienced this. It wasn’t present in the end game, luckily, which saved it some. Near the end of the game you are required to go through a sort of series of fights that test your skills before you can continue. During one challenge it had asked me stay airborne for eight seconds, which I could not do. I had to exploit the game and stay on top of an enemy and execute him for eight seconds to pass this test. Hopefully this helps you get past this test easier and prevents an unnecessary rage quit.
Conclusion: Dante’s Inferno is some of the most fun I’ve had in a single player experience in a long time. Besides the technical problems I encountered and the challenge stage I could not complete without exploiting the game I have had a lot of fun. Running me at about six hours each play through not including challenges, DLC, and other bonus content I personally would pay full price for my experience, but at the VERY least you NEED to rent this game. If you like violence, imagery of Hell, and everything being epic in nature, I could not recommend this game more.
Dante’s Inferno gets 4 vagina shaped doors out of 5.
June 29th, 2010
Family Game Night
Introduction: This game is a fun collection of some of Hasbro’s most classic board and dice games to date. Including Battleship, Boggle, Connect 4, Sorry, Sorry Sliders, Scrabble, and Yahtzee. This fun collection of games is a nice package for gamers and non-gamers of all ages to enjoy. Joined along side with Mr. Potatohead, Family Game Night looks to make your gaming console the life of the party.
Good: The most appealing part of this is that if you only like one of the games offered in the packaged game, you can always purchase as many or little as you wish online as separate transactions. This game is a complete blast to play with family and friends. With online support, even if you can’t gather a group of friends inside your living room, you can still have fun with the online community.
Not only do you have the standard play type of each game, but each game has it’s own set of special rules that can be tweaked to your exact preference. Want to add wild dice in Yahtzee? Or maybe add rotating letters in Boggle? The customizable options are a fun and exciting twist to add to your normal game.
Bad: The only complaint I have is that the game could have a better presentation. Being based on game boards and dice rolling. You would think more time and effort would go into making better menus, alternate board skins, or even more unlockables. Hopefully they implement some of the examples in the next game released.
Conclusion: Family Game Night is very fun filled night out in casual gaming. It really does a great job of recreating the classic board game experience on the big screen. I would recommend this game to everyone. Even if you’re not too sure,download the trial versions of each game and buy the ones you and your family will enjoy the most.
Family Game Night gets 4 made up Boggle words out of 5.
January 2nd, 2010
TMNT: Turtles In Time Re-Shelled
Introduction: Ubisoft has re-made an old SNES classic for the Xbox Live Arcade (XBLA). With improved graphics, actual physics, new sound track, new sound effects, and new online capability. Ubisoft is looking to reignite that old school feeling of yesteryears with TMNT: Turtles In Time Re-Shelled.
Good: The core gameplay and experience from the original is still intact. Pizza’s and Barrels are still where they used to be, leaving you filled with joy when you remember where that fire hydrant was, even fifteen years later. Simple controls, just the use of the joystick and the ‘A‘ and ‘X‘ buttons, make it very easy for inexperienced gamers to join in on the fun and perform well right off the batt. The online multiplayer is also worked in quite well.
Bad: My biggest complaint is that the sound effects do the original no justice. It’s no longer the same theme music and the bosses no longer make the memorable ‘BONG‘ noise when hit. It’s the little things that made me fall in love with this game so long ago, and they have reworked it all over. In my opinion it hurts it the most. When playing with all four Turtles, it is very difficult to distinguish who is who. Making large parties hard to keep track of your warrior turtle in the heat of battle. This can result in some cheap deaths and unwanted ‘pot-shots‘. There is not any real re-playability either. Once you play though it the first time, nothing changes. Other then the achievements, there is no good reason to play it all again. Making it’s life on your 360 only as strong as your love for the game.
Conclusion: Ubisoft has done a great job at making an old classic SNES game for the new and modern XBLA platform. People who have fond memories of this game will for sure be tempted to pick it up again to re-experience the good old days. TMNT is exactly what you will remember it being, short, fast, beat-em-up fun, though I would recommend the purchase for hardcore fans only. There just isn’t enough here to recommend it fully. Choose wisely!
TMNT Turtles In Time: Re-Shelled gets 2.5 pizza slices out of 5.
September 3rd, 2009